
Magical Girl Witch Trial
A breakout title this year, noted for strong storytelling and character craft.
Two days of outcomes connecting indie creators, players, and industry partners—through on-site experience and online reach.
A snapshot of venue scale, exhibited titles, partner collaboration, and player action.
Beyond discovering games: creator networking, hiring, and deal-making shared one continuous venue.

98 titles across six major partners, the student contest, invited titles, and COREBLAZER portfolio games.
Main stage, juror seats, and audience seating.
Zones for networking, venue raffles, business meetings, and hiring.



From breakout hits to new titles from Japanese and Western publishers—picks that defined the floor among 98 games.

A breakout title this year, noted for strong storytelling and character craft.


Three unreleased titles shown together.
BAKUDO
Wild Wild Eden
ChronoscriptA distinctive lineup including China-first playtests.
Fox & Frog Journey
Feeling Death
ghostpiaOverseas partners widened the range of games on site.
Playstack / Mortal Shell II
Triple-i / over the hillSelected titles based on the event lineup and on-site reporting. Read the on-site report ↗
From development and studio ops to platforms and long-term craft. Day-one talks rooted in real production experience.

Croteam Co-founder & CCO / Series Creative Director
"The Laws of Indie Games"—perspectives on lasting creation from 33 years of making games.

Pengonauts Co-founder / Lead on StarVaders
"All advice is bad advice—including this"—practical studio-running lessons.


Hypergryph Co-founder / Cluckmech Oasis & RACCOIN teams
"Why we put roguelike systems in our games"—creators dig into design choices together.

Business Director / Narrative Director, Abiotic Factor
Fifty key decisions on the road to Abiotic Factor 1.0.

SenseGames CEO / Producer, AI LIMIT
Indie development in the AI era—and long-termism beyond short-lived trends.

Head of Global Product & Strategy, Epic Games Store / GM, Epic Games UE Greater China
Epic's global developer ecosystem connecting creators and markets.
Separating overall campaign reach from interest generated on the Steam event page.
Owned social, KOLs, domestic and global media, plus SEO placements—sustained exposure before and after the event.
STEAM SPECIAL PAGEA curated showcase of participating titles driving awareness and wishlist growth.
Official account posts by platform: post count and total views.
Overall exposure from KOLs, press, and SEO placements—summary only, no line-item tables.