GRIS
Dark Scrolls
Cult of the LambTwo days of outcomes connecting indie creators, players, and industry partners—through on-site experience and online reach.
A snapshot of venue scale, exhibited titles, partner collaboration, and player action.
Beyond discovering games: creator networking, hiring, and deal-making shared one continuous venue.

98 titles across six major partners, the student contest, invited titles, and COREBLAZER portfolio games.
Main stage, juror seats, and audience seating.
Zones for networking, venue raffles, business meetings, and hiring.



The floor featured 98 games from around the world. Below are selected highlights.
GRIS
Dark Scrolls
Cult of the Lamb
Balatro
Mortal Shell II
UNBEATABLE
Kitsune: The Journey of Adashino
ghostpia Season One
Feeling Death
Magical Girl Witch Trial
Fractured Blooms
Dungeon Settlers
Brotato
over the hill
X4: Foundations
Aeromachina
Food Truck Empire
Voyagers of Nera
RACCOIN
The Holdouts
CATOSelected titles based on the event lineup and on-site reporting. Read the on-site report ↗
From development and studio ops to platforms and long-term craft. Day-one talks rooted in real production experience.

Creative Director of The Talos Principle series
Croteam Co-founder and Chief Creative Officer
The Indie Principle: 33 years of making indie video games

Founder of Pengonauts / Creator of StarVaders
All Advice is Bad Advice *including this

Kyle Billings · Global Head of Product and Strategy, Epic Games Store
Tiff Tang · General Manager, Unreal Engine Greater China, Epic Games
Empowering Indies Together: Epic's Global Developer Ecosystem

CEO of SenseGames
Producer of AI LIMIT
Indie Games and Long-termism in the AI Era


Light Zhong · Co-founder of Hypergryph
Rua · Co-founder of Hypergryph
Man Kemono · Producer of RACCOIN
Sirius · Producer of Cluckmech Oasis
Eggy · Designer of Cluckmech Oasis
Why We Add Roguelike Mechanics to Our Games

Narrative Director of Abiotic Factor
Business Director at Deep Field Games
Abiotic Factor: 50 Decisions to 1.0
Separating overall campaign reach from interest generated on the Steam sale page.
Owned social, KOLs, domestic and global media, plus SEO placements—sustained exposure before and after the event.
STEAM SALE PAGEA curated showcase of participating titles driving awareness and wishlist growth.
Official account posts by platform: post count and total views.
Overall exposure from KOLs, press, and SEO placements—summary only, no line-item tables.